Eases in a strong fashion starting out slowly and then accelerating, then decelerating at the end.
Produces an effect similar to the popular "Zeno's paradox" style of scripted easing, where each
interval of time decreases the remaining distance by a constant proportion.
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public static var ease:ExpoInOut
The default ease instance which can be reused many times in various tweens in order to conserve memory and improve performance slightly compared to creating a new instance each time.
public override function getRatio(p:Number):Number
Translates the tween's progress ratio into the corresponding ease ratio. This is the heart of the Ease, where it does all its work.
Parameters
| p:Number — progress ratio (a value between 0 and 1 indicating the progress of the tween/ease)
|
Returns
| Number — translated number
|